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CREATIVITY

Profile: Walt Disney

He changed the world with his creativity

Walt Disney (1901-1966) created a leisure empire that remains, more than three decades after his death. Besides Disneyland and Disney World's initial phases, he produced 497 short films, 21 animation films, 56 feature films, 7 episodes of "Life as it is", 330 hours of Mickey Mouse Club, 78 half-hour emissions of Zorro and  330 hours of other television shows. Disney was also responsible for several important management and technical innovations in the animation field and of movies in general.

Disney owned an exceptional, inherent capacity of the geniuses: to catch something that there is just in the imagination and to give it a physical existence that influences people's experience in a positive way. What made this possible? Walt Disney used a well-defined strategy to get what he wanted. It was as there were three different Disneys. The Dreamer had all the freedom of using imagination. The Realist was the translator of the fantasies in a tangible form. And the Critic applied judgment. The dream elaborated by the Dreamer was given to the Realist, whose task was to chunk down the dream in manageable and executable parts. The Critic then was activated to recognize what was good and to question what wasn't fllowing the criteria. The dreamer was then solicited to elaborate new ideas to attend the Critic quality requisites and to solve identified problems. The cycle was repeated until all of them had been satisfied.

Each character of Disney had his own methods and characteristic. The Dreamer was free and spontaneous. The Realist was organized and analytic, and he took in account reality resources and limitations. To the Dreamer and the Realist it was important to have new ideas, but the same didn't occur for the Critic, whose focus was quality. Each one worked on different rooms, and even their physical postures were distinct.

Walt Disney changed spectacularly the world, and it is curious to notice that everything started with a draft that would become Mickey...

V. V. Vilela

Adapted from Strategies of Genius Vol I

Images: www.disneytyme.com/TheWaltDisneyStory.html

www.change-management-toolbook.com/tools/pm_02.html

SEE ALSO

In this section:  Developing the Dreamer with the impossible

Objectives & Decision: Dreamer's Induction

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* Copyright 2006-2010 V. V. Vilela